Struct Context

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#[repr(C)]
pub struct Context { /* private fields */ }
Expand description

A dynamic linker context, the main state struct for this crate.

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impl Context

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pub fn load_library_in_compartment( &mut self, comp_id: CompartmentId, unlib: UnloadedLibrary, allowed_gates: AllowedGates, load_ctx: &mut LoadCtx, ) -> Result<Vec<LoadIds>, DynlinkError>

Load a library into a given compartment.

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impl Context

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pub fn relocate_all(&mut self, root_id: LibraryId) -> Result<(), DynlinkError>

Iterate through all libraries and process relocations for any libraries that haven’t yet been relocated.

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impl Context

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pub fn build_ctors_list( &self, root_id: LibraryId, comp: Option<CompartmentId>, ) -> Result<Vec<CtorSet>, DynlinkError>

Build up a list of constructors to call for a library and its dependencies.

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pub fn build_runtime_info( &self, root_id: LibraryId, tls: TlsRegion, ) -> Result<RuntimeInitInfo, DynlinkError>

Build the runtime handoff info for bootstrapping the Twizzler runtime.

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impl Context

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pub fn lookup_symbol<'a>( &'a self, start_id: LibraryId, name: &str, lookup_flags: LookupFlags, ) -> Result<RelocatedSymbol<'a>, DynlinkError>

Search for a symbol, starting from library denoted by start_id. For normal symbol lookup, this should be the ID of the library that needs a symbol looked up. Flags can be specified which allow control over where to look for the symbol.

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impl Context

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pub fn new(engine: Box<dyn ContextEngine + Send>) -> Self

Construct a new dynamic linker context.

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pub fn replace_engine(&mut self, engine: Box<dyn ContextEngine + Send>)

Replace the callback engine for this context.

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pub fn lookup_compartment(&self, name: &str) -> Option<CompartmentId>

Lookup a compartment by name.

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pub fn get_compartment( &self, id: CompartmentId, ) -> Result<&Compartment, DynlinkError>

Get a reference to a compartment back by ID.

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pub fn get_compartment_mut( &mut self, id: CompartmentId, ) -> Result<&mut Compartment, DynlinkError>

Get a mut reference to a compartment back by ID.

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pub fn lookup_library( &self, comp: CompartmentId, name: &str, ) -> Option<LibraryId>

Lookup a library by name

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pub fn get_library(&self, id: LibraryId) -> Result<&Library, DynlinkError>

Get a reference to a library back by ID.

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pub fn get_library_mut( &mut self, id: LibraryId, ) -> Result<&mut Library, DynlinkError>

Get a mut reference to a library back by ID.

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pub fn with_dfs_postorder<R>( &self, root_id: LibraryId, f: impl FnMut(&LoadedOrUnloaded) -> R, ) -> Vec<R>

Traverse the library graph with DFS postorder, calling the callback for each library.

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pub fn with_dfs_postorder_mut<R>( &mut self, root_id: LibraryId, f: impl FnMut(&mut LoadedOrUnloaded) -> R, ) -> Vec<R>

Traverse the library graph with DFS postorder, calling the callback for each library (mutable ref).

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pub fn with_bfs( &self, root_id: LibraryId, f: impl FnMut(&LoadedOrUnloaded) -> bool, )

Traverse the library graph with BFS, calling the callback for each library.

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pub fn libraries(&self) -> LibraryIter<'_>

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pub fn add_manual_dependency(&mut self, parent: LibraryId, dependee: LibraryId)

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pub fn unload_compartment( &mut self, comp_id: CompartmentId, ) -> (Option<Compartment>, Vec<LoadedOrUnloaded>)

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pub fn add_compartment( &mut self, name: impl ToString, new_comp_flags: NewCompartmentFlags, ) -> Result<CompartmentId, DynlinkError>

Create a new compartment with a given name.

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pub fn compartment_dependencies( &self, id: CompartmentId, ) -> Result<Vec<CompartmentId>, DynlinkError>

Get a list of external compartments that the given compartment depends on.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more